Chris Gayle

User Experience Researcher

Turning user critiques, frustrations, and reviews into actionable data through interviews, research studies, and playtests.

UX Research Projects

A cozy mushroom arcade game. UCSC G&PM 2022 Masters Capstone Project

An Educational Game research project showcasing the evolution of fishing mechanics through gaming history

A gamification research internship

My first paid Product and UX Research Job

Additional Projects

“Because I'm Bad at the Game!” A Microanalytic Study of Self Regulated Learning in League of Legends

My first published research paper credit

A research project to discover if a framework for Self-Regulated Learning (SRL) in physical sports translated to E-sports. Specifically by exploring how League of Legends players of varying skill levels learn and improve at the game. As a co-author, my research and analytical responsibilities were the following:

  • Analyzed 30 participant interview responses

  • Coded and interpreted interview responses for statistical significance

  • Researched statistical measurements and functionality from 3rd party LoL gameplay stats trackers (Mobalytics, Blitz, etc.). 

My Impact

My assistance reduced estimated analysis time from 3 months to 1 month

The abstract and a link to the study can be found in this section

The Black Games Archive

A database showcasing the intersection between games and Black Culture

The Black Games Archive is a database of games, accessible scholarship, and designer interviews on the intersections between Black culture, games, and play. It was a joint research project between USC and Purdue University. My work on this project included:

  • Researching games that had prominent/notable black devs, or borrowed from black culture throughout gaming history (1970s - present).

  • Searching various titles through gathered through Wikipedia, various games articles, MobyGames and adding relevant info onto a spreadshet for review

  • Creating web articles for approved games on the website itself

My Impact

I created just over a hundred of these articles in 5 weeks, reducing estimated project time from 3 months to 1.

A link to the archive can be found in this section