Chris Gayle
User Experience Researcher
Turning user critiques, frustrations, and reviews into actionable data through interviews, research studies, and playtests.
UX Research Projects
A cozy mushroom arcade game. UCSC G&PM 2022 Masters Capstone Project
An Educational Game research project showcasing the evolution of fishing mechanics through gaming history
A gamification research internship
My first paid Product and UX Research Job
Additional Projects
“Because I'm Bad at the Game!” A Microanalytic Study of Self Regulated Learning in League of Legends
My first published research paper credit
A research project to discover if a framework for Self-Regulated Learning (SRL) in physical sports translated to E-sports. Specifically by exploring how League of Legends players of varying skill levels learn and improve at the game. As a co-author, my research and analytical responsibilities were the following:
Analyzed 30 participant interview responses
Coded and interpreted interview responses for statistical significance
Researched statistical measurements and functionality from 3rd party LoL gameplay stats trackers (Mobalytics, Blitz, etc.).
My Impact
My assistance reduced estimated analysis time from 3 months to 1 month
The abstract and a link to the study can be found in this section
The Black Games Archive
A database showcasing the intersection between games and Black Culture
The Black Games Archive is a database of games, accessible scholarship, and designer interviews on the intersections between Black culture, games, and play. It was a joint research project between USC and Purdue University. My work on this project included:
Researching games that had prominent/notable black devs, or borrowed from black culture throughout gaming history (1970s - present).
Searching various titles through gathered through Wikipedia, various games articles, MobyGames and adding relevant info onto a spreadshet for review
Creating web articles for approved games on the website itself
My Impact
I created just over a hundred of these articles in 5 weeks, reducing estimated project time from 3 months to 1.
A link to the archive can be found in this section